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    Dinner was almost ready when the killing happened.When Don Wise walked into the living room of his home,his ten-year-old son,Mike,and a 12-year-old friend were sitting in front of a large-screen television set.They were playing a video game they had rented(租赁), called Golden eye 007,one of the top-selling titles of 2007.
    Standing behind the boys,Wise saw that one boy pushed the button and shot the character in the face.Blood splattered(喷溅)the lab coat of the character as he circled and fell.“You’re down!”the boy said,laughing.
    Frightened by the child’s obvious fun,Wise ordered the boys to turn the game off.“This game is terrible.“he said seriously.“I don’t want you to play with this any more.”
    Video games have become pervasive form of entertainment since the 1990s.Today about 69 percent of American families own or rent video and computer games.Most are harmless entertainment,but in far too many of the most popular ones,kids are acting out realistic violent experiences on their TV and computer screens.“These are not just games any more,”says Rick Dyer,president of the San Diego-based Virtual Image Productions.“These are learning machines.We’re teaching kids in the most incredible way what it’s like to pull the trigger(扳机).The focus is on the thrill,enjoyment and reward.What they’re not realizing are the real-life results.“
    Such video games introduce kids to a fantasy world that features amazingly lifelike characters,detailed images of brutality(野蛮)。 Unlike movies and television,where you watch the violence,the video game lets you feel the sensation(感觉) of taking violent actions. When you’re into the game,you’re in the game. 
    “The technology is becoming more engaging(吸引人的) for kids,”says David Walsh,president of the National Institute on Media and the Family(NIMF),a watchdog group in Minneapolis,“and a part of the games features anti-social themes of violence,sex and rude language.Unfortunately,it’s a part that seems particularly popular with kids between ages 8 to15.”
    57.Which of the following best summarizes the main idea of this passage?
    A.Video game violence is very harmful to kids.
    B.Video game is a common form of entertainment.
    C.Video game violence is popular with children.
    D  Video game is the reflection of the real—life violence.
    58.We can infer from the passage that the_____________.
    A.NIMF is characteristic for its social justice
    B.NIMF is a political organization in Minneapolis
    C.NIMF promotes(推崇) video games and other media products
    D.NIMF detects(侦查) the media industry’s illegal actions(违法行为)
    59.The underlined word“pervasive”in Paragraph 4 most probably means____________.
    A.worldwide        B.instructive       C.widespread      n harmful
    60.Which of the following statements would Rick Dyer agree with?
    A  Video games with some violence teach kids to experience real life.
    B.Video games are realistic ways to learn more about the real life  world.
    C.Video games with fantastic features are loved by most kids in the US.
    D  Violence video games have a negative influence on children.

    本题信息:英语阅读理解难度一般 来源:未知
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本试题 “Dinner was almost ready when the killing happened.When Don Wise walked into the living room of his home,his ten-year-old son,Mike,and a 12-year...” 主要考查您对

人生感悟类阅读

等考点的理解。关于这些考点您可以点击下面的选项卡查看详细档案。
  • 人生感悟类阅读

人生感悟类阅读的概念

生活感悟类的文章就是指能给人心灵以启迪,使人从中受到教育的文章。这类文章的体裁可以是记叙文,如生活中一些感人故事或情感故事,有点类似心灵鸡汤一样的短文。


生活感悟类阅读解题指导:

一、文章特点:

生活感悟类的文章就是指能给人心灵以启迪,使人从中受到教育的文章。这类文章的体裁可以是记叙文,如生活中一些感人故事或情感故事,有点类似心灵鸡汤一样的短文。有时故事的结尾会有一句“点睛之笔”,点出全文的中心思想,就像《伊索寓言》里的寓言一样。还可能是夹叙夹议的哲理散文或生活随笔。散文随笔通常会阐述一种朴素易懂,耳熟能详的人生道理或宝贵品质。文章的结构和议论文类似,一般是总分总或总分结构。每段首句或尾句为主题句(论点),其它句子围绕主题展开论述(论据),论证方法多种多样,或举例,或引用名言,或正反对照等。

二、解题技巧:

针对生活感悟类文章的特点,做这类文章的完形填空时,要特别注意以下几点:
1、重点理解全文的首句。如果是记叙文,找出when,where,who,what等基本要素。如果是散文随笔,充分理解文章的中心句—全文的主题。
2、阅读全文的结尾段或结尾句,有助于理解文章所阐述或蕴含的哲理、感悟或忠告等。
3、调动自己的背景知识和情感。这类文章不会讲大道理也不会涉及到一些很专业的知识技术领域,而是谈一些小事和简单的道理,所以如果读者能和作者产生感情上的共鸣,读者会更好地把握作者的意图态度,从而提高做题的准确度。因此,考生在平时要做一个有心人,即用心去感悟生活中发生的小事,思考人生的一些基本道理,多阅读一些短小精悍的美文,多写写自己的心情故事和对生活学习的感悟。只有平时多用心,做题时才能调动自己的背景知识和情感。


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