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  • 阅读理解

    B
    The neglected baby is crying alone. The young man, suffering from a lack of sleep, threatens suicide. The marriage fails because of the husband’s crazy behavior.
    Is this just another story of social breakdown in the modern age? Not really. But they are the effects of a real social problem—Internet Addiction(沉溺), or, Internet Addiction Disorder.
    The addiction is obvious from the popularity of one game alone: “Halo 2”. It’s a first-person shooter developed by Bungie Studios for the Xbox video game console. By early 2005, 1 million players worldwide had clocked up an amazing 100 million hours on the game, among which are 360, 000 Chinese players.
    China has about 94 million regular Internet users. Of these, a survey suggested, 4.4 million are teenagers who are so addicted to it that they neglect anything else.
    Video gamers who have gone too far show symptoms similar to those of alcohol and drug abusers. “The real world meant nothing to me when I was fully involved in online games. I lost track of time, space, hunger, pain, and everything,” explained Liu Pinyi, a 19-year-old college dropout. She has had treatment in Beijing for her addiction.
    What makes it similar to drugs is that online game addicts also develop a chemical imbalance in their brains. Gaming stimulates the production of a chemical compound that produces delighted or pleasant feelings. When they’re away from the screen, they suffer feelings of anxiety and headaches.
    Experts say young people are attracted to video games partly because they are partly because they are pushed right into the center of the action. This allows them to overcome a lack of confidence which people at that age can often suffer from.
    59. What’s the writer’s main purpose in writing the first paragraph?
    A. To show his worries about Internet Addiction.
    B. To show harm of Internet Addiction
    C. To warn couples of the problem.
    D. To introduce the topic of the passage.
    60. How much time in total had Chinese game players spent on “Halo 2” by early 2005?
    A. 1 million hours.                      B. 94 million hours                    
    C. 100 million hours.                   D. 36 million hours
    61. When video gamers get lost in a game, they do the following EXCEPT that _______.
    A. They forget time, space, hunger and everything.
    B. They drink a lot of alcohol and use drug.
    C. They feel confident in the virtual games
    D. Their brains produce a chemical which makes them delighted.
    62. what is the passage mainly about?
    A. Internet is bad for teenagers
    B. Actions should be taken to deal with Internet Addiction
    C. Web produces Internet Addiction Disorder
    D. Teenagers should not play video games

    本题信息:英语阅读理解难度容易 来源:未知
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社会现象类阅读概念:

这类文章通过写人记事来揭示文章的主题,显示其社会意义,一般采用顺序或倒叙来叙述。题目经常是一些细节问题。考查的方面可以是原因和其中引发的思考。


社会现象类阅读解题技巧:

这类文章通过写人记事来揭示文章的主题,显示其社会意义,一般采用顺序或倒叙来叙述。题目经常是一些细节问题。考查的方面可以是原因和其中引发的思考。阅读这类文章要理清思路。
1、浏览试题,明确要求。
      在阅读文章前,最好先浏览一下文章后面的题干和选项。知道了问题后再去看文章,可使思路更敏捷,而且也便于阅读时留意文中出现的与选项有关的信息。   
2、通读全文,抓住主要内容。
      在不影响理解的前提下,尽可能地阅读以便在尽可能短的时间内理解文章或段落的内容。阅读时,如遇到不熟悉的单词、词组或一时看不懂的句子,不要停下来苦思冥想,继续读下去,通过上下文的词语和句子可能就理解了。   
3、抓住中心思想和段落大意。
      通读全文时,要特别注意主题句。每篇文章或每个段落都有与文章有关的句子,尤其是科技、政论性文章的主题句一般都在文章的开头或结尾,插在中间的很少。所以,文章的第一段或开头的第一、二个句子往往包含着文章的中心思想、作者的意图或全文的概述,因此要特别注意,彻底理解。   
4、有针对性地仔细阅读,找寻所需信息。
      在前面的基础上,可进行有针对性地阅读了。把与问题无关的内容一扫而过,而对于和问题有关的内容认真阅读,还可以用笔在下面做出记号。再把这些信息与问题的要求结合起来,逐条分析,综合判断,找出正确答案。   
5、进行合理的推理判断。
      对文章有了全面的了解之后,可以按照文章要求以及上下文之间的关系,做出推理判断。在进行推理判断的时候,需要综合考虑句型、语法、句子之间的逻辑关系、文化背景等方面的因素。   
6、认真复读,验证答案。
      要用全文的中心思想统帅各个题目,研究其内在联系和逻辑关系,并依次审核那些还未打上的题目,确保理解无误。