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    Second Life is a 3D, online world in which computer users can create a new self and live a different life. Second Life is one of the most popular new online games. 
    But unlike other games, Second Life is not about winning or losing. Second Life is technically a computer game. But people involved in it do not consider it a game because the players create everything. Second Life is more for socializing and creating communities.
    Users of Second Life are called residents. To take part, they must create an avatar, or an electronic image of themselves. Some avatars look like humans, while others look like animals or imaginary creatures. 
    Inside the Second Life world, residents live in different versions of themselves. They build homes, run businesses, buy and sell things, work, play, and attend school. They even have relationships and get married.
    Second Life was created in 2003 by Linden Lab in San Francisco, California.  Linden Lab controls the Website where the ever-changing world is being created. There are now about one million people around the world who are active in Second Life. The number has grown quickly since the beginning of the year when there were about one hundred thousand users.
    The average age of people involved with Second Life is about thirty. However, Linden Lab recently created Teen Second Life for younger users. Second Life has its own economy and its own money, called Linden dollars.
    Millions of dollars are made and spent each month in Second Life. Users can enter Second Life for free. But they must pay for a membership if they want to own land or buy and sell goods and services.  
    Recently, several major companies have become involved with Second Life. They wanted to be part of the growing business world that exists within the made-up reality.
    1. What’s special about the game “Second Life”?
    A. It’s a game about losing and winning.
    B. It creates everything in life.     
    C. It benefits one’s abilities to socialize and create.
    D. It is simply a popular game to kill time.
    2. What does the underlined word “avatar” mean?
    A. An instrument someone uses.          B. A picture someone takes.
    C. An imaginary identity of someone. D. A weapon used in Second Life.
    3. Which is NOT true about the game “Second Life”?
    A. A resident in Second Life lives a life somewhat like that of real life.
    B. The number of users of Second Life is about ten times as large as that of 2003.
    C. You can’t enter Second Life until you pay for the entrance fee.
    D. To own possessions, a resident has to pay to be a member of Second Life.
    4. Why do some big companies want to join in Second Life?
    A. They want to experience life in the made-up reality.
    B. They want to promote their products more widely.
    C. The want to be a member of Second Life.
    D. They want to build agencies in Second Life.

    本题信息:英语阅读理解难度一般 来源:未知
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  • 日常生活类阅读

日常生活类阅读的概念:

日常生活这一话题主要涉及人们衣食住行等方面的活动。这一话题的选材主要针对人们日常的工作,生活以及学习情况。做这一类题时,最主要的是要把握好人物的活动内容,时间和地点。


日常生活类阅读题答题技巧:

【题型说明】
该类文章内容涉及到人们的言谈举止、生活习惯、饮食起居、服饰仪表、恋爱婚姻、消遣娱乐、节日起源、家庭生活等。文章篇幅短小,追根溯源,探索各项风俗的历史渊源,内容有趣。命题也以送分题为主,如事实细节题、语义转换题、词义猜测题和简单推理判断题等。虽然这类文章读起来感觉轻松,试题做起来比较顺手,但绝不能掉以轻心。因为稍不留神,就会丢分。   
【备考提醒】
为了保证较高准确率,建议同学们做好以下几点:   
1、保持正常的考试心态。笔者在教学中发现,越是容易的试题,同学们越是容易失分。为什么呢?因为在这种情况下,同学们极易产生麻痹思想,认为题目好做,就不引起高度重视,于是思维不发散、不周密。而命题人就是利用同学们的这一弱点,设计陷阱题。所以,无论试题难易与否,我们都要保持正常的考试心态。试题容易,不欣喜;试题难,不悲观。   
2、根据前面讲到的方法,认认真真、细细心心做好事实细节题。   
3、做好语义转换题。这类题是根据英语中一词多义和某些词语在文中能表达一定的修辞意义的原则而设计的。要求同学们解释某生词的含义,确定多义词或短语在文中的意思,确认文中的某个代词所指代的对象,或者对英语中特有的表达、格言、谚语进行解释。这种题要求同学们一定要根据上下文猜测词义或理解句子,切不可望文生义。   
4、做好简单推理判断题。简单推理判断题要以表面文字为前提,以具体事实为依据进行推理,做出判断。这种推理方式比较直接,只要弄清事实,即可结合常识推断出合理的结论。