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高中二年级英语

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  • 阅读理解
    阅读理解。
    At Institute for the Future, game designer Jane McGonigal creates massive (大规模的) multi-player free
    online role-playing games (MMORPGs), which focus on social changes and environmental problems. She
    hopes that players will use their new skills to make the real world better.
    According to Jane, our addiction to gaming is actually a great thing, so long as we use it properly. Speaking
    at the TED (Technology/Entertainment/Design) 2010 Conference, Jane says that people should devote more
    time to games to build the skills necessary to make the world better. People who take part in MMORPGs
    develop specialized skills in problem-solving as a team. So, if gamers are willing to take part in role-playing
    games based on real-world problems,they will be able to work together to find ways that can be used in the
    real world.
    Jane focuses on creating the kinds of video games that enable players to make a difference in their own
    lives and the lives of those around them. In 2007, she helped create a video game called A World Without Oil,
    in which 1, 800 players tried to find new ways to transport themselves in a world without oil. Even after
    completing the game, the players focused on the problem and its possible solutions. Her next game, Evoke,
    takes an even more practical way. Game players are mainly young people in Africa. They will learn to create a
    business that will help stop problems such as poverty and AIDS on a local level. By the end of the game,
    players will be guided by experts on how to start their own businesses.
    "We can make any future we imagine and we can play any games we want," she said at the TED
    Conference."So let the world-changing games begin."
    1. The MMORPGs are created by Jane McGonigal to _________.
    A. give gamers more chances to play online games
    B. develop gamers' problem-solving skills
    C. help gamers get used to social changes
    D. make gamers take proper attitudes towards games
    2. Which of the following is true about MMORPGs?
    A. Role-playing games are real-world problems.
    B. They take too much of gamers' spare time.
    C. The gamers play different roles in the games.
    D. They cost gamers a lot of money to play.
    3. What can we learn from the third paragraph? _________
    A. A World Without Oil was mainly created for African youth.
    B. Gamers can learn how to run a business in Evoke.
    C. The gamers of A World Without Oil are all environmentalists.
    D. The players taking part in Evoke will start their own businesses.
    4. The passage is mainly about _______.
    A. some popular online games
    B. advice on how to play games
    C. games to solve real-world problems
    D. ways to develop specialized skills
    本题信息:2011年福建省月考题英语阅读理解难度较难 来源:姜雪
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本试题 “阅读理解。At Institute for the Future, game designer Jane McGonigal creates massive (大规模的) multi-player freeonline role-playing games (MMORPGs)...” 主要考查您对

日常生活类阅读

等考点的理解。关于这些考点您可以点击下面的选项卡查看详细档案。
  • 日常生活类阅读

日常生活类阅读的概念:

日常生活这一话题主要涉及人们衣食住行等方面的活动。这一话题的选材主要针对人们日常的工作,生活以及学习情况。做这一类题时,最主要的是要把握好人物的活动内容,时间和地点。


日常生活类阅读题答题技巧:

【题型说明】
该类文章内容涉及到人们的言谈举止、生活习惯、饮食起居、服饰仪表、恋爱婚姻、消遣娱乐、节日起源、家庭生活等。文章篇幅短小,追根溯源,探索各项风俗的历史渊源,内容有趣。命题也以送分题为主,如事实细节题、语义转换题、词义猜测题和简单推理判断题等。虽然这类文章读起来感觉轻松,试题做起来比较顺手,但绝不能掉以轻心。因为稍不留神,就会丢分。   
【备考提醒】
为了保证较高准确率,建议同学们做好以下几点:   
1、保持正常的考试心态。笔者在教学中发现,越是容易的试题,同学们越是容易失分。为什么呢?因为在这种情况下,同学们极易产生麻痹思想,认为题目好做,就不引起高度重视,于是思维不发散、不周密。而命题人就是利用同学们的这一弱点,设计陷阱题。所以,无论试题难易与否,我们都要保持正常的考试心态。试题容易,不欣喜;试题难,不悲观。   
2、根据前面讲到的方法,认认真真、细细心心做好事实细节题。   
3、做好语义转换题。这类题是根据英语中一词多义和某些词语在文中能表达一定的修辞意义的原则而设计的。要求同学们解释某生词的含义,确定多义词或短语在文中的意思,确认文中的某个代词所指代的对象,或者对英语中特有的表达、格言、谚语进行解释。这种题要求同学们一定要根据上下文猜测词义或理解句子,切不可望文生义。   
4、做好简单推理判断题。简单推理判断题要以表面文字为前提,以具体事实为依据进行推理,做出判断。这种推理方式比较直接,只要弄清事实,即可结合常识推断出合理的结论。


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